ConsoliAds

FAQS

Step #1

Selected Ad Network
  • If you see this error on pressing Configure Server then refer to the documentation on how to Add/Remove ad networks from Consoliads plugin.

Step #2

Contact Support Personnal
  • If you are still unable to configure Kindly Contact our support personnal or Email us at support@consoliads.com

Step #1

Android Manifest Verification. Manifest should look like in the screen-shot below.
  • The manifest should contain activity tag (Activity mapping of corresponding adnetwork) like shown below
  • The manifest should contains permissions tag also.

Step #2

Make sure ad-ids are entered properly in portal ConsoliAds Ids section

Step #3

Portal Update Time

If you have recently updated the portal or pressed configure server then wait for some time as our server takes a maximum of 15 minutes to reflect the changes on devices.

Step #4

Server connection verification (unity inspector as per portal when playing form unity editor)
  • Click on play button in unity inspector and select ConsoliAds prefab from scene
  • The prefab would have AdSequence populated and Ad ids would also populate in Prefab. As in below Screen Shot

Step #1

Placeholder Exists in Placeholder & Ads Tab in your app.

Step #2

1. Check is Hide Ad Disabled in AppDetail at Consoliads portal.
2. Enable The Mediation log on Consoliads portal

Step #4

Ad Showing Exception
  • You should have android studio installed
  • ADB in working condition
  • Open android monitor on android studio
  • Come in Logcat tab
  • Select LogLevel Verbose
  • Add “Unity ” in filter
  • And No filters from filter level

Step #5

Use VPN

If everything looks fine but ads are still not showing then try using vpn

  • Install some popular VPN on android device
  • Change region from VPN.
  • Restart app.
  • See in the Screen Shot below

Step #6

Use Test Ads

Go to Problematic Ad-network website -> Login and turn on their test ad ( if available ) for the app you are testing.

Step #1

Open Android Manifest Assets -> Plugins -> Android -> AndroidManifest

Step #2

Add xmlns:tools=http://schemas.android.com/tools in tag and tools:replace="android:allowBackup" in tag.

Step #1

Open Directory Assets -> Plugins -> Android -> libs

Step #2

Make sure all libraries have single version if multiple versions of same library exists than remove extra versions because only any of one version requires. tag and tools:replace="android:allowBackup" in tag.

For example:
dagger-2.7
dagger-3.0

  • Remove any already added network because unity have method limit 65K if methods exceed of that limit unity not compile the build.
  • Make Sure both adnetworks not added (Kidoz & Vungle) same time, if exists than remove any of them. These two network not compile at a time.

Step #1

Make sure facebook audience plugin requires minimum Unity 5 or greater.

Step #2

If Upper steps verified than for facebook plugin you have to change build settings.

  • Open following settings. File -> Build Settings .
  • Here change Build System to (Gradle New).

Make sure that you have synced app before giving an app update. This is to make sure that prefab are in sync with current settings

In the app details, you will see “Ad Filters” tab. Click on the tab and choose the relevant ad-network. You can then manage your ad filter preferences and save them.